RPLS was one of my first game projects made back in 2017 made for my Game Design class while learning to make 2D platformers in Unity with one unique mechanic. I chose rocket jumping and spent a long time redoing the original sprite since at the time I didn't know much about rendering a pixel character in an aesthetically pleasing way. So much so that the character ballooned in size over time and I didn't have enough time to polish the animations what with also learning how to import sprites in Unity and implementing the rocket jump mechanic. The end result wasn't too sloppy gameplay-wise but I definitely felt inspired to return to the project in 2019 and redesigned the character to the style of some cave story fanart by @puppiesandanime on Twitter. I still haven't shown off this prototype but maybe when i finish these animations I can go back to making a full level.